/*{
"CATEGORIES": [
"Dissolve"
],
"CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/fadegrayscale.glsl",
"DESCRIPTION": "",
"INPUTS": [
{
"NAME": "startImage",
"TYPE": "image"
},
{
"NAME": "endImage",
"TYPE": "image"
},
{
"DEFAULT": 0,
"MAX": 1,
"MIN": 0,
"NAME": "progress",
"TYPE": "float"
},
{
"DEFAULT": 0.3,
"MAX": 1,
"MIN": 0,
"NAME": "intensity",
"TYPE": "float"
}
],
"ISFVSN": "2"
}
*/
vec4 getFromColor(vec2 inUV) {
return IMG_NORM_PIXEL(startImage, inUV);
}
vec4 getToColor(vec2 inUV) {
return IMG_NORM_PIXEL(endImage, inUV);
}
// Author: gre
// License: MIT
vec3 grayscale (vec3 color) {
return vec3(0.2126*color.r + 0.7152*color.g + 0.0722*color.b);
}
vec4 transition (vec2 uv) {
vec4 fc = getFromColor(uv);
vec4 tc = getToColor(uv);
return mix(
mix(vec4(grayscale(fc.rgb), 1.0), fc, smoothstep(1.0-intensity, 0.0, progress)),
mix(vec4(grayscale(tc.rgb), 1.0), tc, smoothstep( intensity, 1.0, progress)),
progress);
}
void main() {
gl_FragColor = transition(isf_FragNormCoord.xy);
}